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- on mouseDown
- autoHilite()
- end
-
- on action
- global lastSound
- set lastSound to "fff"
- set oldCast to the castNum of sprite 3
- set peopleCast to oldCast + 1
- if peopleCast = 263 then
- set peopleCast to 251
- end if
- set the castNum of sprite 2 to oldCast
- set the locH of sprite 2 to 164
- set the locV of sprite 2 to 285
- set the castNum of sprite 3 to peopleCast
- set the locV of sprite 3 to the locV of sprite 2
- set the locH of sprite 3 to the locH of sprite 2 + 247
- puppetSound("machine3")
- updateStage()
- scrollLeft(247, 2, 3)
- puppetSound(0)
- end
-